

It was causing some problems when replacing objects and when fixing the Y/Z axis If the new object is rotated 360° in any of its axis – the rotation is set to 0°.You can click that to cancel/end the operation. Sometimes Cinema 4DĬan’t catch the keyboard input and that’s why a trashcan icon was added to the upright corner Generally, the merge operation is canceled/stopped by pressing the ESC key.If some error is encountered, a log is generated.Some general directions and known issues: Polygon limit will be ignored and their surface will not be calculated and taken intoĪccount when placing the new object. You can disable this behavior from here.įor optimization purpose, you can enable this option so objects that exceed the Want to keep the object rotated or the axis flipped.īy default, the new object will be placed on the surface of the object that isĬurrently under the mouse cursor. This fixes it.Įnabled by default, but you can disable it if you have some special case where you It is common that the object from 3DS MAX has the Z-Axis pointing Up.

Import only the materials from the object being dragged from Connecter. ▪ Same rules from “Replace target” also apply to this function. Replaces the selected objects with the object being dragged from Connecter. The new one, so they don’t lose the geometry. ▪ If the targeted object has instances, their source object is automatically replaced with Replace the source object of the instance or to replace only this particular “Instance” object. ▪ If the targeted object is an “Instance” object, a dialog is displayed with the option to ▪ If the targeted object has child objects, a dialog is displayed with the option to keep or

Replaces the object that was under the mouse when you stopped dragging from Connecter. For now, Generators, Modifiers and other special objects are always added. You can select which type of object to merge in the scene. The difference is that you can drag and merge multiple files from Connecter. The same as the Cinema 4D Merge command from the “File” menu. ▪ Holding SHIFT will align the objects X or Z position to the last placed one Cinema 4D integration | ▪ CTRL + SHIFT + Left mouse click will increment the H rotation of the object by 45° clockwise. ▪ CTRL + Left mouse click will increment the H rotation of the object by 90° clockwise ▪ Left mouse click clones the object that was merged. ▪ You can skip the popup menu and directly start the merge function by holding CTRL, while dragging a file from Connecter. Merges the file that you are dragging from Connecter and locks it to the cursor position. The difference is that you can drag and open multiple files from Connecter. The same as the C4D Open command from the “File” menu.
